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 Post subject: Slowing down
PostPosted: Mon Jul 28, 2008 9:29 pm 
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Will somebody please tell me how to do this in this game? Because the brakes obviously don't work, all those do is instantly lock up at the slightest pressure and don't unlock and allow you to turn for a good second after you've released them and kicked the gas to get the car out of neutral.
EDIT: Can someone also please give me the name of the person who decided the road should be made of ice so that I may find and kill them?

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PostPosted: Mon Jul 28, 2008 10:37 pm 
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Amber,

Go to settings in the garage, turn down brake responsiveness to the negatives, this helps. When getting hard on the brakes, apply a slight bit of gas (assuming left trigger is brake, and right trigger gas) which helps prevent you from going into neutral. It also helps to apply, instead of stabbing the brakes.

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 Post subject:
PostPosted: Mon Jul 28, 2008 10:46 pm 
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I did all that except for turning the response down into the negatives. I turned it down to +10 from 15 and it helped a little. I ran some mediocre times but trying to keep the car off of the walls is headache inducing. I'd ask you how to get the car to be more stable other than by lowering the height, but.... Yeeeeah.... I think I'm done with this game.

I appreciate the help though, thank you.

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 Post subject: Re: Slowing down
PostPosted: Mon Jul 28, 2008 10:59 pm 
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Shutokou no Senshi wrote:
Will somebody please tell me how to do this in this game? Because the brakes obviously don't work, all those do is instantly lock up at the slightest pressure and don't unlock and allow you to turn for a good second after you've released them and kicked the gas to get the car out of neutral.


Emperor's approach should help alleviate this problem. You really have to adjust to a different driving style altogether and be gentle with the break buttons. I don't remember my wheels ever locking when I apply slight pressure.

Quote:
EDIT: Can someone also please give me the name of the person who decided the road should be made of ice so that I may find and kill them?


The road only feels that way because you've gotten so used to the arcade feel of the other games in the series. When I first played TXR0 and TXR3, I was like--why is there so much traction control? :P There's two ways to get around this. You can learn how to drift. Or, choose / tune cars with high gripping power.


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 Post subject:
PostPosted: Mon Jul 28, 2008 11:04 pm 
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What car are you using to drive?

Turning the brake response to the positives is essentially telling the car to apply lots of pressure with little input.

I experienced these wall problems too, but have long since over come them for the most part. It feels like the car and wall have opposite polarities, as in the way of magnets. Taxis are another thing all together. :oops: Also, I've read that you a stickler for the slightest bump to the wall, I don't think that helps too much though :) Best advice to avoid walls for those inexperienced in the game is simply to SLOW DOWN MORE! People go in too hot through corners or bends and end up plowing through the turn and they result in understeer. Afterwards ,hitting the correct line is the next step.

How is the car not stable though? Bodyroll? Highspeed oversteer?

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PostPosted: Mon Jul 28, 2008 11:11 pm 
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I was using the NSX and the S30. It's that whole icy feeling that causes it. I start to turn and the initial reaction is good, but then it seems to take forever for it to actually start turning. It's almost as if the car starts moving sideways before it actually starts changing its line, if you can understand that at all.

I also have a problem with the facepalmingly sad draw distance, because I'm the type of driver who needs to see what's coming to react to it. There is little to no calculation in my driving on 90% of the corners. If I can see it, I just sort of know where to start braking, how much to brake, how hard to turn and how fast I can be going through the corner. If you watch my TXR3 video I put up, that run is like that, believe it or not. But on this it's kinda hard because I can't see anything until it's too late.

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 Post subject:
PostPosted: Mon Jul 28, 2008 11:42 pm 
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Shutokou no Senshi wrote:
I also have a problem with the facepalmingly sad draw distance, because I'm the type of driver who needs to see what's coming to react to it...I can't see anything until it's too late.


Yeah, very true. I remember that I had to use a lot of memorization to get the timing right in the corners. But I wouldn't give up on the game. You've set some incredible time attack runs with the s30 and nsx. :shock:


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 Post subject:
PostPosted: Mon Jul 28, 2008 11:53 pm 
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Aheh, The NSX one took me about 30-45 minutes to do and the S30 one took about 20 minutes. I haven't played this game in probably close to a year, I just saw people posted times and wanted to see how I would fare. I'm just really competitive and didn't want to stop until I beat the top time posted... *sweatdrop*
I pick back up on things fast though, I used to play this game all the time but never realized just how frustrating it actually is to drive on. I'm going back to 3 now.

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 Post subject:
PostPosted: Tue Jul 29, 2008 12:01 am 
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Shutokou no Senshi wrote:
Aheh, The NSX one took me about 30-45 minutes to do and the S30 one took about 20 minutes. I haven't played this game in probably close to a year, I just saw people posted times and wanted to see how I would fare. I'm just really competitive and didn't want to stop until I beat the top time posted... *sweatdrop*
I pick back up on things fast though, I used to play this game all the time but never realized just how frustrating it actually is to drive on. I'm going back to 3 now.

>.< I'm happy you don't play Smash Bros. Competitively. You'd probably go crazy. <.< But none the less, just relax and play it. No need to rush it. lol

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 Post subject:
PostPosted: Tue Jul 29, 2008 1:00 am 
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Shutokou no Senshi wrote:
Aheh, The NSX one took me about 30-45 minutes to do and the S30 one took about 20 minutes.


Good job. I dunno if wall hits would actually help bring down time attack records but I think it might in one or two sections of the loop line. Most if not all my runs are virtually 'no hit' walls.


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 Post subject:
PostPosted: Tue Jul 29, 2008 7:55 pm 
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Shutokou no Senshi wrote:
I was using the NSX and the S30. It's that whole icy feeling that causes it. I start to turn and the initial reaction is good, but then it seems to take forever for it to actually start turning. It's almost as if the car starts moving sideways before it actually starts changing its line, if you can understand that at all.

I also have a problem with the facepalmingly sad draw distance, because I'm the type of driver who needs to see what's coming to react to it. There is little to no calculation in my driving on 90% of the corners. If I can see it, I just sort of know where to start braking, how much to brake, how hard to turn and how fast I can be going through the corner. If you watch my TXR3 video I put up, that run is like that, believe it or not. But on this it's kinda hard because I can't see anything until it's too late.


I saw your TXR3 run, very clean, and nice lines you are hitting. I know Genki made the hwys more to scale, are the cars to scale as well? That Skyline looks monstrous on the C1.

The NSX & S30 are SUPER finicky cars on this game. I can now see why you are frustrated. If I remember correctly (I saw your vid a few hrs ago) then It doesn't look like you throttle steer your cars. The NSX and S30 are a PITA if you don't throttle steer them. I think that will help out tremendously. Also make sure you are not going just left right with the stick on the cars. You gotta be smooth on your input. It helps to push the joystick a little up, or all the way if you like that more, and then apply steering while having the stick pushed up a little.

I'm with Zeleny, very good times, keep at it.. Try out the FD RX7, RS I think. It's the more expensive model. I'd like to see how I stack up against no walls. I also think it's best to memorize the course if you need more visuals, and also use light posts as braking markers to shave off time on hot corners with a time attack.

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