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 Post subject: Tokyo Xtreme Racer Drift 2 Handbook: Abridged Edition
PostPosted: Sat Nov 08, 2008 1:14 pm 
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Joined: Mon Apr 28, 2008 9:23 am
Posts: 1892
Location: Blue River, WI
Highscores: 2
I decided that having the handbook on the forum might be a nice addition so I've taken the time and done it - sorta. The handbook will not be exactly replicated because it has some odd dialogue in it (most likely from translating problems and lack of final editing). Any unnecessary wording will be removed and some of the punctuation has been changed to fit better as an English translation.




[1] TABLE OF CONTENTS

[4-5] STORY
[8-11] THE BATTLES
[31-33] SHOPS
[39] SPONSORSHIPS
[40-41] RECORD CHALLENGE
[42] RECORD TOUR
[46] REPLAYS/HINTS

[4] STORY

Kaido Circuits are scattered throughout Japan. On these circuits, some test their skills. Others aspire to be top racers. Hashiriya (street racers) engage in battles in a myriad of relentless races.

Kaido Circuits have a different look at night. A world built around the egos of the Hashiriya (street racers). "Victory to the strongest" is the only rule. Word started to spread, eventually becoming a legend...

There was once such Hashiriya. He was called Emotional King. His technique was god-like - a legend in the Kaido world. But he has not been seen since the Aso course battle...

[5] After the disappearance of Emotional King, two strong leaders emerged - Absolute Emperor and Miracle Summit. They were the first to compete in category races, and are considered authentic professional Hashiriya in the world of Kaido today. Rumor has it that these two have the best technique.

Then, there appeared a team that has become a legend in Shutoko, rumors abounded that the Thirteen Devils about to make their move, a fight for power to prevent their invasion is the beginning to take shape.

Is there a Hashiriya who can beat Absolute Emperor and Miracle Summit...?

Where is the legendary Hashiriya, the Emotional King...?

Will the Thirteen Devils appear on the Kaido Circuit...?

What else lies ahead...?

GAME PROGRESSION

Stage 1: Hakone, Hiroshima
Stage 2: Haruna, Akagi, Ura Rokko
Stage 3: Omote Rokko, Shiga Kusatsu, Nikko
Stage 4: Zao, Aso
Final: Hokkaido

[8] THE BATTLES

SP Battle (Spirit Point Battle)

In this battle, players try to weaken each others spirits (SP = Spirit Point). To win a SP Battle, you must cross the finish line first or bring your opponent's SP gauge down to "0".

[9] CA Battle (Cornering Artist Battle)

In this battle, players attempt to show off their drifting skills in preset CA Battle races. Measurement points are set on teh course, and a CA Points are based on the distance between the measurement points. CA Points are determined according to approach speed and drift time.

[10] FL Battle (First and Last Battle)

In this battle, the player starts ahead of his opponent. The goal is to reach the finish line first.

Conditions for Victory
- Player maintains his lead over his opponent and is first to cross the finish line.
- Player surges 219 yards ahead of his opponent.

Conditions for Defeat
- The opponent passes the player and is first to cross the finish line.
- Player is left 109.5 yards behind his opponent.

LF Battle (Last and First Battle)

In this battle, the player starts behind his opponent. The goal is to reach the finish line first.

Conditions for Victory
- The player passes the opponent and is first to cross the finish line.
- Opponent is left 109.5 yards behind the player.

Conditions for Defeat
- Opponent maintains his lead over the player and is first to cross the finish line.
- Opponent surges 160 yards ahead of his opponent.

[11] TA Battle (Time Attack Battle)

In this battle, the objective is to clear the course within a preset time.

TAC Battle (Time Attack Collision Battle)

In this battle, the objective is to cross the finish line within the set time without hitting any walls.

CAT Battle (Corner Artist Target Battle)

In this battle, the player must clear all the preset CLEAR POINTS in the CA measurement section and drive across the finish line. If any of the CLEAR POINTS are missed in any section, the battle finishes at that point.

[31] SHOPS

NEW CAR DEALER
Purchase a new car at the new car dealer.

USED CAR DEALER
Purchase a used car and sell a car you own at the second-hand car dealer.

TUNED CAR DEALER
Purchase a car previously equipped with parts, which has been tuned and set.

PARTS SHOP
Purchase/sell tuning parts.

CAR DECORATION SHOP
Purchase items to decorate your vehicle.

NEW CAR DEALER

Purchase a new car. After selecting the manufacturer, select the model.

USED CAR DEALER

Purchase a used car and sell a car you own.

BUY A CAR
The price of used cars varies according to mileage and damage level. Before buying a car, take it on a test drive with [DEMONSTRATION MODEL] to get an idea of its condition.

SELL CAR
The sale price is determined after assessing the mileage and damage level.

[32] TUNED CAR DEALER

You can purchase a car already equipped with parts that have been tuned and set. Select the drivetype, then choose and buy a vehicle.

BUY A CAR
Purchase a vehicle.

DEMONSTRATION MODEL
Take a test drive and check the condition of the car.

INFO ON THE CAR
Provides information on the car and the parts equipped.

[33] PARTS SHOP

Buy and sell parts that can be tuned to enhance your car's performance.

ENGINE TUNE
Three engine parts can be exchanged for high performance parts. The parts are indicated as [PART A][PART B][PART C] and vary according to the engine.

Each engine part is manufactured by [AKP/Aikawa Seiki][HRM/Harima Industrials][BAS/Basso][UNI/Union Engineering][HVN/Hell Venus]. To make a purchase, select a manufacturer and the performance level of the parts.

PARTS A: Piston/Conrod Rotor
PARTS B: Crankshaft/Eccentric Shaft
PARTS C: Camshaft Apex Seat/Stationary Gear

COMPATIBILITY OF ENGINE PARTS
The parts manufactured by each manufacturer are compatible. There are three types of combinations according to the engine parts used. The compatibility varies according to the engine type.

NORMAL: Performance is determined by the level of the equipped parts.
MODERATE: Increased horsepower and torque added to the performance of the equipped parts.
CRITICAL: Greatly increased horsepower and torque added to the performance of the equipped parts.

TURBO TUNE UP
The [TURBO KIT] body and the following three [INTERCOOLER][TURBINE][AIR CLEANER] can be exchanged for high performance turbo parts.

You can purchase three types of parts in the high range LEVEL for the TURBO KIT body.

*Equipping an NA car with a [BOLT ON TURBO] body makes it a TURBO car, and TURBO TUNING becomes available.

Three kinds of turbo parts are manufactured by five manufacturers including: [TZM/Tejima Heavy Industry][GME/G-MEN][KW/KW][TRM/Tram Giken][CRA/Crack]. To make a purchase, select the manufacturer and the performance level of parts.

[39] SPONSORSHIPS

Take a test to win sponsorship. You can recieve CP including "Contract Fee" and "Sponsor Bonus" if successful.

SELECTING A SPONSOR
You need to take a sponsor test before signing a contract. The test covers various regulations. Once the test is passed, a contract is signed and a "contract fee" is paid every 15 days.

TAKING FULL ADVANTAGE OF A SPONSORSHIP
After succesfully winning a sponsorship, you may want to put the sponsor's decal on your car. A "sponsor bonus" is paid in addition to any prize money when you win a category race with a sponsor's decal on your car.

WINNING A BETTER SPONSORSHIP
As you proceed to the advanced stages, more sponsors will offer higher "contract fees" and "sponsor bonuses". However, you can only have up to 16 sponsors. You will have to break some existing contracts in order to take a test to sign a better contract.

_________________


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