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 Post subject: Grip setups are easy
PostPosted: Wed Sep 17, 2008 9:03 am 
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Spectator

Joined: Mon May 05, 2008 4:26 pm
Posts: 25
For any FR and MR setup, try this...

All Level 5 Upgrades + Critical Engine (Everything Lvl 5)
Use Level 5 Racing Tires for Non-Career Racing
Use Level 5 Sport Tires for Career Racing

Alright the main setup...

Front Shocks +10
Rear Shocks -10
Ride Height Lowest
Spoiler Angle +7-10

Thats it.

Now you should learn to mess with...

Steering Angle
Camber
Toe
Brakes
Spoiler

Steering Angle - If you want to slow down more in corners, reduce it.

Camber - Changes the cars handling, if too dramatic. In long wide turns your car will slip from traction into walls. It is harder to tell in small tight turns the effect of using a lot of camber. If you try a hatchback on Haruna Downhill. There is a large right turn that will cause any car with lots of camber to drift off the track.

Toe - If the front and rear are set the same, so too will be your front and rear traction and most important when using brakes. And the more Toe, the less traction for both wheel traction and brakes. Set to to Wheelbase or car length. A long car will need a different amount of toe compared to a short wheelbase car like a Garayai compared to a Skyline.

Brakes - Same as Toe. This is great for reducing skidding and oversteer. Add in Front and Rear Toe for a little more tweak to cornering grip abilities. A set you can try is +8 in the front and +10 in the rear. For toe Add more in the front or rear to reduce the cars over or understeer, grip, grip when braking, etc.

Spoiler - The higher setting, the more rear grip and less accelaration.

Cars to try out, any MR or FR. I find the Supra RZ to be the easiest ato tune for grip. The Garayai is the funest.


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 Post subject: Re: Grip setups are too easy
PostPosted: Wed Sep 17, 2008 3:18 pm 
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Joined: Mon Apr 28, 2008 9:23 am
Posts: 1892
Location: Blue River, WI
Highscores: 2
F-Zero wrote:
Spoiler - The higher setting, the more rear grip and less accelaration.


I thought a higher angle on the spoiler gave the car more acceleration - but reduces the top speed?

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 Post subject: Re: Grip setups are too easy
PostPosted: Wed Sep 17, 2008 3:28 pm 
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Racer
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Joined: Tue Aug 05, 2008 2:14 pm
Posts: 98
Location: Poland, Łódź
why_spyder wrote:
I thought a higher angle on the spoiler gave the car more acceleration - but reduces the top speed?


You are right.


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 Post subject: Re: Grip setups are too easy
PostPosted: Thu Sep 18, 2008 9:41 am 
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Spectator

Joined: Mon May 05, 2008 4:26 pm
Posts: 25
Right, But it will reduce acceleration after accelling and overall top speed will be reduced. Just try a 0 to a +10 setting to see how your MPH works out in coming out of turns.


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 Post subject: Re: Grip setups are easy
PostPosted: Thu Sep 18, 2008 11:32 am 
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Racer
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Joined: Sun Sep 14, 2008 10:28 pm
Posts: 206
personally i'd try racing without spoilers. But from my own experiance everyone has different grip/drifting styles and the way they like the car to feel. My only suggestion is to try all 4wd/fwd/rwd/mr cars tune 1 of each and see whatever you like racing in. Then tune it and stick with that type of car. I have already gave friends my personal "favorite" tunes for my rice cake hondas and they hated them.

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 Post subject: Re: Grip setups are easy
PostPosted: Fri Sep 19, 2008 9:12 am 
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Joined: Mon May 05, 2008 4:26 pm
Posts: 25
Well, if you are going to own a Honda S2000. And plan on tuning it for grip, upgrading it, at all, you cannot race it without a Spoiler and the setup, I posted. It is one of the hardest cars to tune for Super Grip.

Look, I've put 250 hours into testing 35+ cars. I think I know what I am saying when you need a spoiler...

People will ahve different grip setups, but like I said, once you divide your games tuning it becomes easier to not use something with something else. After testing, you will come to a conclusion, that is only the front/rear shocks and spoiler and few other adjustments with all FR and MR types using the same setup for grip racing.

FF cars don't need anything tuned for the most part. The CR-X can be purchased and upgraded and have very few tune adjustments. Ride Height, Camber, Toe, Sway Bars.

4WD cars are all hard to tune because of the 4 wheels are spinning correctly, meaning you will have the highest independent suspension together in one setup at all times. Which makes it very hard to tune.


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 Post subject: Re: Grip setups are easy
PostPosted: Fri Sep 19, 2008 10:14 am 
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Racer
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Joined: Sun Sep 14, 2008 10:28 pm
Posts: 206
yeah i'v been playing these games somthing like 6 years. havnt ever made tunes for spoilers really. maybe i should start making grip/spoiler tunes :shocked:

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 Post subject: Re: Grip setups are easy
PostPosted: Tue Sep 15, 2009 5:07 am 
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Location: Mississauga, Ontario, Canada
lol when I was beating the game I didn't have any idea how to do any setups, all I did was drop the ride hight and changed the final gear so the top speed was limited to around the fastest recorded speed I had, which was 154MPH. Figured since this was not Shutokou Battle, manuverability came first and speed was probably the least importance aspect game winning wise.

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 Post subject: Re: Grip setups are easy
PostPosted: Wed Sep 16, 2009 12:55 am 
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Joined: Wed Oct 15, 2008 8:50 pm
Posts: 1031
Location: sydney nsw australia
sorry to be so up front...

F-Zero wrote:
Front Shocks +10
Rear Shocks -10


But...

NOOOOOO!

Rear shoks should be either harder, or only SLIGHTLY softer than front supension.

the supension setting you gave there would be good for drag racing only. but once you start conering, it would be uber unstable.

Spike Razzor wrote:
lol when I was beating the game I didn't have any idea how to do any setups, all I did was drop the ride hight and changed the final gear so the top speed was limited to around the fastest recorded speed I had, which was 154MPH. Figured since this was not Shutokou Battle, manuverability came first and speed was probably the least importance aspect game winning wise.


hey, atleast we know your really good at bumping topic almost exactly a year on lol.

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