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 Post subject: Anyone play Forza2?
PostPosted: Tue Jul 29, 2008 10:28 am 
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I know forza isn't really a street racing based game but its still bad ass. I was wondering if any of you guys play this game?

Now that I think about it... it would be cool if turn 10 and genki did a joint project for there next TXR game. Seriously Turn 10 physics engine and Genki working on reproducing Tokyo roads would be like heaven :D.


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 Post subject: Re: Anyone play Forza2?
PostPosted: Tue Jul 29, 2008 12:58 pm 
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Midnight Raven wrote:
I know forza isn't really a street racing based game but its still bad ass. I was wondering if any of you guys play this game?

Now that I think about it... it would be cool if turn 10 and genki did a joint project for there next TXR game. Seriously Turn 10 physics engine and Genki working on reproducing Tokyo roads would be like heaven :D.


Forza 2 is one of those games I've only played on Xbox360 demo kiosks and made me wish I owned an Xbox360.


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 Post subject:
PostPosted: Tue Jul 29, 2008 3:48 pm 
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Forza is one of the reasons I can't really decide if I'd want a PS3 or XBOX360.

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 Post subject:
PostPosted: Tue Jul 29, 2008 3:55 pm 
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why_spyder wrote:
Forza is one of the reasons I can't really decide if I'd want a PS3 or XBOX360.

lol, GT5 or Forza 2. The best I know is Forza 2 has Engine swaps(Like in the last one). But GT5 has the massive car list. I'll most likely find myself with a X360. Get myself ITC, Forza 2, GTA4, SO4, FFXIII, and Halo 3. Seems like a better bargain. But the PS3 has MGS4 and Wangan Midnight. So it's hard to tell >.<

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 Post subject:
PostPosted: Tue Jul 29, 2008 3:59 pm 
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For me, GT5 has a lot to prove to me for me to get back into the series. GT4 was a let down to me.

Wangan Midnight would be nice, and I prefer the PS-style controllers over the XBOX-style ones.

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 Post subject:
PostPosted: Tue Jul 29, 2008 4:05 pm 
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why_spyder wrote:
For me, GT5 has a lot to prove to me for me to get back into the series. GT4 was a let down to me.

Wangan Midnight would be nice, and I prefer the PS-style controllers over the XBOX-style ones.

I can use both easily. So I don't mind whatever one. At least GT5 will have Online Play. But Forza already had that.

But there are alot better games on the 360 right now, but still. I so badly want to play MGS4 >.<

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 Post subject:
PostPosted: Wed Jul 30, 2008 10:40 am 
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wat r u goys talking about?!
gt4 looks better than forza and it was on the earlier console!


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 Post subject:
PostPosted: Wed Jul 30, 2008 2:09 pm 
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tenac2215 wrote:
gt4 looks better than forza and it was on the earlier console!


You don't really mean that.


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 Post subject:
PostPosted: Wed Jul 30, 2008 8:52 pm 
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Looking better and being better are two completely different things. The thing with GT is that it's paint effects are more true to life but besides that is pretty much all it got. Forza doesn't have photorealistic look but still looks good and does so with damage and body modification and such. Either way back to the point I actually tried to recreate some TXR cars in Forza2 lol let me see if there are still here in my comp so I can post them up

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This last one just a cool pic of a skyline lol.
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 Post subject:
PostPosted: Wed Jul 30, 2008 8:55 pm 
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Yeah - Gran Turismo has always been pretty limited to physical customization - wheels and spoilers - woohoo.

I like GT3 because of its feel and car selection. Outside of that it is hard to enjoy when compared to even TXRD2 which has a much broader customization selection, plus tracks/courses that are a bit more fun to run. ;)

After a while the tracks on Gran Turismo get a bit "stale" for me.

Forza 2 looks like it has a lot going for it - which is why I'd like to try it out on my buddy's XBOX360 next time I visit him.

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 Post subject:
PostPosted: Wed Jul 30, 2008 11:14 pm 
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Those shots all look amazing. Where did you pattern the NSX and RX-7? Looks like custom versions from the original TXR.


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 Post subject:
PostPosted: Thu Jul 31, 2008 12:28 pm 
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I agree - great shots!

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 Post subject:
PostPosted: Fri Aug 01, 2008 1:44 pm 
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it looks like i'm one of the few that actually likes GT4.
i haven't really sat down and played forza 2 so i can't really comment.
but it felt really weird trying to gas and brake with the triggers...never got used to that haha

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 Post subject:
PostPosted: Thu Aug 07, 2008 12:53 pm 
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I used to be a hardcore GT fanboy…and between 1998 and 2006, I truly felt like there was nothing better when I wanted to play simulation. Then I played the first Forza. That was all it took to destroy my fanboyism completely. While Forza felt somewhat less polished than GT, it addressed and fixed nearly every problem I always had with GT.

While GT’s car selection tends to focus on quantity, Forza’s car collection tends to focus on quality. GT’s car selection is biased towards Japanese cars, has many econoboxes you wouldn’t wanna drive anyway, and dozens of cookie cutter Skylines and Evos. Oh, and until now, it’s never had Ferrari. Meanwhile, Forza had Porsche and Ferrari; America, Japan, and Europe were equally represented; almost every car (even the starting cars) was one you could conceivably want to drive; and it did not unnecessarily clone any Japanese cars to hell and back.

And let’s not forget the car damage, the aero parts, the custom paint schemes, and even online modes. And especially how the races where you could only drive one or two cars were all cars you’d want to race in, rather than random slow novelty cars (like…the Citroen 2CV race in GT4 >>;;). Plus, many of the races were a lot more balanced and fun due to the rules…while in most GT races you can buy a car, upgrade it to hell, and then never see your opponents again after the first corner.

All in all, I’m really pleased with Forza and Forza 2, and I don’t feel all that much desire to play GT5 anymore. Even the PS2 controller, which used to feel great, now feels inferior to using Xbox-style controls.


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 Post subject:
PostPosted: Thu Aug 07, 2008 4:11 pm 
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I will be borrowing a friends XBOX360 soon, and have requested the use of one of his friend's copy of Forza 2. Hopefully I'll get to play it - I may have to run to the store to rent it if I can't borrow it.

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 Post subject:
PostPosted: Thu Aug 07, 2008 4:22 pm 
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Nail Strafer wrote:
I used to be a hardcore GT fanboy…and between 1998 and 2006, I truly felt like there was nothing better when I wanted to play simulation. Then I played the first Forza. That was all it took to destroy my fanboyism completely. While Forza felt somewhat less polished than GT, it addressed and fixed nearly every problem I always had with GT.

While GT’s car selection tends to focus on quantity, Forza’s car collection tends to focus on quality. GT’s car selection is biased towards Japanese cars, has many econoboxes you wouldn’t wanna drive anyway, and dozens of cookie cutter Skylines and Evos. Oh, and until now, it’s never had Ferrari. Meanwhile, Forza had Porsche and Ferrari; America, Japan, and Europe were equally represented; almost every car (even the starting cars) was one you could conceivably want to drive; and it did not unnecessarily clone any Japanese cars to hell and back.

And let’s not forget the car damage, the aero parts, the custom paint schemes, and even online modes. And especially how the races where you could only drive one or two cars were all cars you’d want to race in, rather than random slow novelty cars (like…the Citroen 2CV race in GT4 >>;;). Plus, many of the races were a lot more balanced and fun due to the rules…while in most GT races you can buy a car, upgrade it to hell, and then never see your opponents again after the first corner.

All in all, I’m really pleased with Forza and Forza 2, and I don’t feel all that much desire to play GT5 anymore. Even the PS2 controller, which used to feel great, now feels inferior to using Xbox-style controls.

Thats what I thought when I first played Forza back on the Xbox. But I ended up going back to GT4, Forza does have tons of things that should be in GT. But they are two different games. But still, at least GT5 looks nice. I hope all of this time they are taking is gonna add the features we want in it. But overall, I doubt I'll get a X360. There are too many games I want on the PS3 over the X360.

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 Post subject:
PostPosted: Thu Aug 07, 2008 9:10 pm 
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Nail Strafer wrote:
Even the PS2 controller, which used to feel great, now feels inferior to using Xbox-style controls.


I was never a huge fan of the twin analog stiks for PSX/PS2/PS3 pads. They're great overall controllers and work well for arcade style racing games. They just lack the precision that other analog stiks offer (the GCN and DC are much better).


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 Post subject:
PostPosted: Fri Aug 08, 2008 1:28 am 
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I love my PS2 controller because of the dual analog. For me, the XBOX/XBOX360 controllers are a bit cumbersome and I'm not a fan of the button layout. Ideally, I would enjoy XBOX/XBOX360 more if I could use a Playstation controller.

I know there is a device out there that you can buy to connect the Playstation controller, but I believe its about 80 bucks for the converter alone, and I'm not sure all the kinks are worked out of it (possibly not fully compatible yet). Too bad MadCatz or a company like that hasn't made a similar-to-Playstation-style controller to use on XBOX/XBOX360.

To each his/her own I guess.

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 Post subject:
PostPosted: Fri Aug 08, 2008 6:05 am 
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The reason I like the Xbox 360 controller a lot more is because of the shoulder triggers. It's much easier to accurately control your throttle and braking that way, once you get used to them.

This is a very good thing when you're trying to get the exact RPM you need to launch at race start, and it's great for drifting too. Then you can use the right stick as your shifter in some games, which feels better than using the shoulder buttons.

Also, while the Xbox 360 and Xbox controllers look similar, the 360 controller is a nice improvement. The controller is slightly less bulky, and it's lighter in your hands. The stupid, awkwardly-placed black and white buttons are gone now, and replaced by two shoulder buttons that are so much easier to reach.


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 Post subject:
PostPosted: Fri Aug 08, 2008 9:26 am 
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now i want an Xbox 360, so i can make my perfect MR2

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 Post subject:
PostPosted: Fri Aug 08, 2008 1:59 pm 
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if i got a console just for a racing game, i would choose gt5 over forza 2 for 1 main reason; DFP doesnt work on xbox 360(works on pc, ps2, & ps3 so i dont see why they couldnt make it completely universal).

controller for driving stimulators dont feel right imo. But I dont really see either as true console sellers, and I would just stick with the ps2 untill I get enough money


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 Post subject:
PostPosted: Mon Aug 11, 2008 8:31 am 
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Yay thread revival.

GT4 > Forza.

I've used the DFP and the controller; only controller on Forza 2 (one time at a kiosk was all I needed), and I'll say that while GT4 is indeed limited in customization in the visuals department, the physics are unparalleled on a console save maybe GT5:P which I have not had the pleasure of playing. Aaand with that said they're still glitched quite badly in areas, but what isn't?

GT Legends, GTR2, rFactor... All superior in physics to GT4, and LFS superior to them... But they're PC games, not something that has to run with about 300mhz of processor.

I'm sure FM2 would entertain me for a while but I doubt Forza itself in any iteration will come close to GT in terms of overall depth.

I've tuned countless cars in GT4 not just for personal use but for the public, and I'll say that GT has indeed been THE best investment I've made. (Not just parts either... I go through everything)


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 Post subject:
PostPosted: Mon Aug 11, 2008 9:36 am 
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I disagree about the physics. I found Forza 2's physics system to be more entertaining than GT4's. I don't know about realism, mind you, but I can say Forza 2's system was more of a joy to work with.

Cars in GT tend to understeer quite a bit. I can still remember turning quite hard in lots of FR cars but never coming too close to spinning out. Meanwhile, in FM2 you really have to watch that oversteer, especially as you start turning off driving aids. It forces you to pay more attention, and I really like that. This also makes it a lot easier to drift, if you like doing that.

Oh, and this is something I forgot to mention... I really like how Forza 2 rewards you for turning up the difficulty. Like, you get bigger winnings if you boost up the AI difficulty, and then turn off things like ABS, automatic transmission, TCS, and that sort of thing. Now that's really cool. You expect bigger rewards in real life for working harder, so why not in a video game world too? GT4 has never had anything like this. You've got no reason other than personal satisfaction for slapping on simulation tires, which is kind of lame compared to Forza.


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 Post subject:
PostPosted: Mon Aug 11, 2008 10:12 am 
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I have Forza 2, its an alright game if I want to get into a game for longer than an hour or two as the customising and paint jobs keep me busy for hours :lol:

When I played it first, I picked the Golf MkII and spent an hour painting it, to make it look like a trackday car, the racing isn't really me (Same with when I used to play GT4) as it feels a bit slow, probably would be more interesting for me if I ever bother to get past all the basic levels and get onto the more fun cars :D

I agree what the person above me says, about how it rewards you for challenging yourself. I didn't realise this until I had done about 2 championships :( Lost some money there...

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 Post subject:
PostPosted: Mon Aug 11, 2008 4:30 pm 
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If you have to get a reward for challenging yourself, well, as they say...

UR DOIN IT RONG.

Now then... While GT4 does indeed have issues with defaulting to understeer, part of it is the tires used in general. In GT4, S-grade tires are uber-sticky barely DOT legal cheater slicks, and they stick like what they are. N-grade tires are closer to the real world, but there's still no bias-ply models, and you're stuck with the breakaway characteristics of the (radial) tires that are available.

You can pretty much bet your ass that something known for being oversteery will do so in GT on the tires it's meant to be on, however... GT's physics do respond a bit strangely to some things, IE everything has a bit less effect than it would IRL, more likely than not to compensate for those who have just recently started playing.

Now then, GT5 looks promising and will more than likely fix that with the two different physics sets, so I have decently high hopes for it and will be getting it as close to launch as possible.

But meh. I haven't spent enough time with FM2 to really judge it, but I have spent quite a lot of time playing PC sims and GT comes reasonably close considering the amount of processing power it's limited to.


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